Take advantage of your trained students' bonuses accumulated throughout the campaign.Find new allies to help you in your fight.Light / Sacred Equipment Flower Crown When a student has at least Herbalism at level 3 and Sacred Magic at level 1, they can now receive the Flower Crown. From now on, upon receiving a future, the Lord of Evil is repelled by 1. Collect powerful grimoires to strengthen your university and face increasingly hostile environments. When a student has at least Demonology at level 3 and Portal Magic at level 2, they can receive the Sign of the Eldest.Flee from the armies of darkness by building your university in isolated environments: lake, mountain, desert, volcano, giant turtle back, etc.Be careful before saying “No” to the student delegate! Every choice can have short or long term consequences.Pretend to listen to the grievances of the staff representative. ![]() Choose, through multiple-choice events, how to interact with the different factions of the world.Choose the rules of your school: exemplary punishments, recruitment conditions, organic meals, paying dormitories.Fill your school with legendary creatures: dragons, fauns, pegasus, janitors.Upgrade your rooms with powerful artifacts like the World Tree Wood Table Set or the Soul Eater Bed.At the end of their studies, discover their future (necromancer, archimage, peasant.) according to the success of their studies, and win new bonuses. Push your students towards a glorious future. The Lord of Evil tries to attack us, we won, and didn't even lose a soul.Select your students: traits, personality, alignment, wealth.and ensure their discipline with a dungeon. Manage the well-being of your students by building refectories, dormitories, rest rooms. ![]() Yield to the Shadow Deck to teach real discipline to all those nasty students.Choose the Alchemy Deck to boost the production of mana and potions.Use the Nature Deck to gain access to a wide range of magical beasts.In short, there are many nice places: swamps for example, in the middle of a lake. the Child’s slayer, the One who steals the pieces-in-the-cup-of-the-beggars 2 or the Lord of Evil. So, you must be wondering: Why does this green. Dive into the Deck of Light to take care of your students and teachers. Spellcaster University’s strange and wonderful world map.Explore the Arcane Deck to access artifacts with strange powers and rooms that defy reality.Make choices and take advantage of opportunities to create a unique university. Access different decks according to the magic taught in your schools.Build your university using an original magic decks mechanism.Will you turn it into a black magic academy, with the best professors of necromancy and demonology? Or a place in harmony with nature to train druids and shamans? Or why not train adventurous mages, offering them options to learn how to fight and be stealthy? But this will require surviving the ruthless attacks of the orc tribes and the controls of the education authorities. ![]() Build your school, manage your budget, recruit teachers. The rewards are great but not my favorite out of the others - the Hermit crab improves teachers and the plane telescope increases lengths of study, which can help if you like to do the dungeons or go for archemages.In Spellcaster University, you take on the role of the director of a magic university in a colourful world of heroic fantasy. The rewards are more niche, though - focusing on Heroism and Beast Magic. The armed chest helps with Enchantment which is good for dungeons, but the spider is best here.Ī difficult challenge with good rewards. The easiest challenge, and has two great reward cards - the astral clock which helps with student's needs, and the harp, which prevents aberrations.Įasier challenge with an excellent reward - the Criticality prism which gives knowledge bonuses to students, and the Cornucopia is decent as well.Ī mid-level challenge that has one of my favorite rewards - the shadow-weaving spider that generates the resource you need most. Based on difficulty I suggest to go in this order, in terms of difficulty and rewards:
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